package Message.Game
{
	import Engine.RMI.*;
	import Framework.Serialize.*;
	
	public class ILoginGamePrxHelper extends RMIProxyObject implements ILoginGamePrx
	{
		public static const NAME:String = "Message.Game.ILoginGame";
		
		public function ILoginGamePrxHelper()
		{
			name = "ILoginGame";
			
		}
		
		public function loginGame_async(param1:AMI_ILoginGame_loginGame, param2:int, param3:String, param4:String, param5:Number, param6:String, param7:String) : void
		{
			var _loc_8:* = makeContext(session);
			var _loc_9:* = makeCall("loginGame");
			var stream:* = new SerializeStream();
			stream.writeInt(param2);
			stream.writeString(param3);
			stream.writeString(param4);
			stream.writeLong(param5);
			stream.writeString(param6);
			stream.writeString(param7);
			Outgoing.invokeAsync(_loc_8, _loc_9, stream, param1);
		}
		
	}
}
